Because this underlying hardware is dedicated to processing graphics commands, OpenGL drawing is typically very fast. OpenGL is designed to translate function calls into graphics commands that can be sent to underlying graphics hardware. Vertices are transformed and lit, assembled into primitives, and rasterized to create a 2D image. You use OpenGL to configure a 3D graphics pipeline and submit data to it. It is a multipurpose open-standard graphics library that supports applications for 2D and 3D digital content creation, mechanical and architectural design, virtual prototyping, flight simulation, video games, and more. The Open Graphics Library (OpenGL) is used for visualizing 2D and 3D data. To create high-performance code on GPUs, use the Metal framework instead. Important OpenGL ES was deprecated in iOS 12.
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